Alanthar

Intro
[[File:Map 3 lowres.png|thumb|Third Generation

Ofir's Map]]

Welcome to Alantar. A remote strip of land, far away from the empire and the large conflicts of the west. Many of those who drift here, do so to disappear, to be forgotten... And yet, expert historians have noticed a trend. Many powerful spellcasters came from this distant patch of land. Pious clerics and sorcerers who quake the earth with their will. Select few of these know the reason. The Leylines that run though the land like rivers of underground power and magic, concentrate there amplifying thier potency.

And with these ley lines, the lands of Alantar flow, brimming with life, from the plague stricken jungles of the north, through the rolling hills - a recent conquest by Orcish tribes, to the golden plains and the realm of men. Ruled by the capital city of Dedon and its knights. To the east, the Elven forests and Hexquatl, the lizard empire raised to glory by their newfound king. To the west lays flourishing Versoth, city of opportunities where you're as likely to earn a fortune as end up with a dagger in your back.

And finally the small village of Vale and the towering spire in its center. A place where so many adventures found their fame. The land flows further, but it is for you to discover and explore...

World events

 * Conflict with the Orcs. Truce is broken via agents from Versoth.
 * Hexquatel was attacked by constructs from Mechanicsbug. Deadon sent armies to help so it isn't prepared for the Orc aggression.
 * The Lightleaf forest darkens. Woodelves nowhere to be seen.
 * Sickness slowly creeps and nimble at its northern boarder.



Roads
Common encounters on the roads.


 * Caravan 1:
 * Marta – Commander of the caravan. Afraid of water but doesn’t want people to know, Want’s to complete the Journey safely.
 * Hoss – Driver. Mainly wants to be left alone, does this for the money


 * Caravan 2:
 * Egmond Uberroth - Owner. Trader from Vale. Gives quest but does not go with the caravan. Born-merchant. +6 to Charisma checks and Insight.
 * Joe, Bill and Jobill - Drivers. Have a cart each. Joe and Bill look different but both are somewhat similar to Jobill. Joe is the smart and level-headed one. Bill is prone to panic attacks about absolutely everything and Jobill is a bit slow.


 * Caravan 3:
 * Moris - Male Human, Mercent, Sends Caravans to Hammerfall.
 * Lam. Human, Male. Monk of high level. Sells Cabbages. Has a Farm somewhere.
 * Trade Ship on lake Mistral. (Vale-Versoth-Outside world)
 * Leaping Serpent, big and wide cargo ship. Carries goods mainly from the outside world and the empire, to Versoth. The name of the ship might sound like it is a poor fit for such large ship, until you talk to the captain and realize, that his previous ship, a quick smuggler's ship, is called the Flying Serpent.  Owned by Captain Thunderbasher. Male dwarf. Bold with black beard. Common appearance that he uses to his advantage. Feels at home both in high society and drinking with smugglers. Did a lot in his life.