Versoth

Port city controlling the trade from the west. Ruled by a few nobles families. Controlled by the Guild of Versoth. You will never find a more wretched hive of scum and villainy.

Crime
For details about the crime see The Guild of Versoth.

Nobility

 * De Geas family: Atrocious sense of taste in clothing. Weird color mixes that does not fit. Deer. Aren't too important.
 * Lambert de Geas (read de Gas): Nobleman, trying to get inheritance from his brother instead of him inheriting it to his son Pierre.
 * Pierre de Geas: Young noble. Addicted to gambling. Unaware of his uncles plots.
 * La Mool family: Another minor house. Wealth mainly inherited. Not too rich, smart, powerful or ambitious. Very self-important though. House colors, red and green.
 * Merchànt family. Middle of the road in terms of power and influence. Dislikes the de-gass family. Blue songbird sigil. Stuck between a rock and a hard place between Sal and Mila. Very proud of their heritage. Female elf and a Male Human warriors that earned the initial capital that kickstarted their economical growth.
 * Gleen Merchànt - Son. Owns its own mansion in the same street as elder Merchànt. 48 years old.
 * Sigmond dire - Head servent.
 * Diace (Read Diaz) family. Silver with a bit of black. Hawk.
 * Regulus family: One of the older families. Have influence in the city. House colors, Black and gold. No animal on sigil. Just abstract shape. Known for their longevity. Possibly some Elven blood there. Don't like any mentions to that as this indicates unpure blue blood.
 * Benedict Regulus. Head of the house. Rumored to be 100 years old while still being sharp and vivid. Does not normally meet people.
 * Callias (Read: Kal-e-us) Regulus. Heir. Black curled hair and a sharp gaze.

Places of interest

 * The guards barracks
 * Captain Adrik Obvious, Captain of the guard of the Noble's gate.
 * The Three Stars. Inn in the middle-class part of town.
 * Mira, Female Human. Innkeeper and owner. Paranoid and somewhat haunted. Tries to avoid any dealings with the guild and with lunatics raving about demons.
 * The Silver Crescent. Really high quality place in the noble side of the town. Located in an estate once belonged to a noble house. Place fit for visiting nobles and kings. Huge compound. Rooms at the size of small houses, silks and expensive art, a bathhouse and private dining rooms. Owes it quick raise to the support of the guild.
 * Antoine, Level 5 wizard. Works in the establishment. Heats water and such.
 * Tailor's Touch. Two stories tall. Front is an actual working Tailor that supply extravagant outfits to patrons that desire them. Back is an extravagant bar, fitting meeting place even for nobles. Owned by the guild. Neutral ground, fighting here would raise the wrath of the guild.
 * Mila is often found here.
 * Elven Blade. Tavern in the merchants quarters, One story tall. Made in Elven style. Mostly large garden with tress and grass and delicate benches. Most of the staff are elves or half-elves slightly disguised as full-elves. Huge wine menu. Small building to the side with a kitchen, a wine storage room and few small private rooms including the office of the owners.
 * The Yellow Ale. Run by a dwarf. Standard tavern. Drinks are ok despite the name. Frequented by workers after the end of a work-day and mid-low class merchants.
 * The Used Coffin dealership. Tavern in the poor side of the city, in some proximity to the docks. Two floors. Prosperous when compared to the buildings around it. The whole surrounding neighborhood is controlled completely by the guild.
 * Previously owned by Robert Little-toe before his death.
 * Bob, Human Male. One of the Barkeepers (Work on watches). Front man. Not too smart but knows when to keep his mouth shut.
 * Forest's Magical Forest. Potion shop and alchemical supplies. Often have sales. Owes a favor to Sal Zhamar from the guild.
 * Caliphe's Alchemy Supplies. Runn by Caliphe the Yuan-ti.
 * Teleportation Circle is located in one of the houses in the nicer part of the town. The house itself is looks abandoned from outside and in the first floor. The Cellar had the Alchemy lab of the previous guild alchemist. Haskel. Secret door behind a bookcase leads to a chamber with the circle. Currently under the control of the guild.
 * Scratch, The Skritt town, is located in the sewer.


 * The Dockmaster office, wooden structure with a small balcony at the second floor. Large marble pillars at the front that seem out of place, support (over-support?) this balcony.
 * Dockmaster Gregory de Bolbec. Skinny. Short thin black hair. Small glasses. Lawful Natural. Orderly. Generally avoids brides.
 * The Arena. Club of medium size. Organizes underground fights. Front is a fish shop. In the poor's quarter.
 * Fish shop is owned by a fisherman named Frantz. He lets people in and collects the gold for the first batch of tokens.

Questlines:

 * Nobles and high society life in Versoth. Feel free to run anything that showcases this aspect of the city.